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Teaser - Polywick Story Server

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Posted by tightbeam
Sep 4, 2018 at 05:04 PM

 

In your Medium article, why are there several strike-throughs of terms like “in game” and “game mechanic”?

And you wrote:

“For nearly 21 years — from 1997 to 2018 — time stood still. There were no worthy one-pane organizers.”

Of course there were. (Perhaps some unintended irony in that statement, as your user interface harks back more than 21 years.)

I continue to wish you luck with this project, but I’m still not feeling the thrill.

Polywick Studio wrote:
StoryServer — The World’s Toughest One-Pane
>Grid — Color Customization, Sorted View and Notepads.
> >The developers at Polywick Studio implemented, perhaps, the
>world’s hardest programming challenge: a one-pane grid, as well as
>implement features made by in-memory patches to the original organizer
>via extensions.
> >Grid Colors
> >Besides the world’s hardest grid, are the monstrous menus and
>pop-up menus and power-features found in the original one-pane
>organizer.
> >In the screenshot below, you will see well-thought Format Menu that
>merges the old and new menus as one-single Format Menu.
> >Everyone knows the red-line and it’s usually red. In the below
>screenshot, this will be changed from Red to Blue.
> >A professional color-picker is provided to the user to select color.
> >For more info:
>https://medium.com/@polywickstudio/storyserver-the-worlds-toughest-one-pane-grid-color-customization-sorted-view-and-notepads-cabb8c6ca08a

 


Posted by Lothar Scholz
Sep 4, 2018 at 09:46 PM

 

You are all right, all this smells fishy.
And i would advise this guys behind it to be more honest about what they do.

 


Posted by Polywick Studio
Sep 4, 2018 at 11:47 PM

 

There are strike-through because our company is also game-studio.
The developers here also create games.
There are artists here.

Do you remember the first posts?

What’s wrong?

What’s wrong with making a one-panel grid?
See the OSX Apps and Windows app, they use the similar User-Interfaces (WinForms, WPF, Cocoa, Metal, etc.) and follow either Microsoft’s or Apple’s Human Interface Guidelines:
https://developer.apple.com/design/human-interface-guidelines/macos/overview/themes/

All the coding was made ground-up from scratch.
All the screenshots show a new product under development.

The CUA (Common User Access) Guidelines are of the same standard of any Windows App or OSX App.

For the UI, there are court-cases which have set the precedents - Lotus vs. Borland where -

1) The court made an analogy between the menu hierarchy and the arrangement of buttons on a VCR. The buttons are used to control the playback of a video tape, just as the menu commands are used to control the operations of Lotus 1-2-3. Since the buttons are essential to operating the VCR, their layout cannot be copyrighted. Likewise, the menu commands, including the textual labels and the hierarchical layout, are essential to operating Lotus 1-2-3.  [Lotus Dev. Corp. v. Borland Int’l, Inc., 49 F.3d 807, 817 (1st Cir. 1995)]

2) The court also considered the impact of their decision on users of software. If menu hierarchies were copyrightable, users would be required to learn how to perform the same operation in a different way for every program, which the court finds “absurd”. Additionally, all macros would have to be re-written for each different program, which places an undue burden on users.[Lotus Dev. Corp. v. Borland Int’l, Inc., 49 F.3d 807, 818 (1st Cir. 1995)]

 


Posted by jimspoon
Sep 5, 2018 at 03:47 AM

 

will PSS have a file synchronization feature that works like the Ecco Pro feature?

 


Posted by tightbeam
Sep 5, 2018 at 11:40 AM

 

The point isn’t that you can’t swipe the original Ecco interface, it’s why would you? That interface is old and ugly, by today’s standards, and likely won’t appeal to anyone but those nostalgic for Ecco.

As for the strikethroughs, my concern is quality control…

Polywick Studio wrote:

>There are strike-through because our company is also game-studio.
>The developers here also create games.
>There are artists here.
> >Do you remember the first posts?
> >What’s wrong?
> >What’s wrong with making a one-panel grid?
>See the OSX Apps and Windows app, they use the similar User-Interfaces
>(WinForms, WPF, Cocoa, Metal, etc.) and follow either Microsoft’s or
>Apple’s Human Interface Guidelines:
>https://developer.apple.com/design/human-interface-guidelines/macos/overview/themes/
> >All the coding was made ground-up from scratch.
>All the screenshots show a new product under development.
> >The CUA (Common User Access) Guidelines are of the same standard of any
>Windows App or OSX App.
> >For the UI, there are court-cases which have set the precedents - Lotus
>vs. Borland where -
> >1) The court made an analogy between the menu hierarchy and the
>arrangement of buttons on a VCR. The buttons are used to control the
>playback of a video tape, just as the menu commands are used to control
>the operations of Lotus 1-2-3. Since the buttons are essential to
>operating the VCR, their layout cannot be copyrighted. Likewise, the
>menu commands, including the textual labels and the hierarchical layout,
>are essential to operating Lotus 1-2-3.  [Lotus Dev. Corp. v. Borland
>Int’l, Inc., 49 F.3d 807, 817 (1st Cir. 1995)]
> >2) The court also considered the impact of their decision on users of
>software. If menu hierarchies were copyrightable, users would be
>required to learn how to perform the same operation in a different way
>for every program, which the court finds “absurd”. Additionally, all
>macros would have to be re-written for each different program, which
>places an undue burden on users.[Lotus Dev. Corp. v. Borland Int’l,
>Inc., 49 F.3d 807, 818 (1st Cir. 1995)]
>

 


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