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OmniOutliner 3 for iOS

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Posted by Amontillado
May 26, 2019 at 11:55 AM

 

Well, I started to comment about OO, and got sidetracked.

Boiled down to save space, I’ve always found it to be a powerful tool, but with rough edges.

For instance, reading that article, I tried a pop-up column for character POV. It works, but barks back a little.

You can easily manage to get the cursor in the pop-up field without getting the gray triangle to access the pop-up choices. The cure is to click on a different line and then click back in the pop-up field.

You can add a new pop-up choice by typing whatever you want. Init a menu with Larry, Moe, and Curly, and you can add Shep on the fly. That’s nice, but if you type “Moe” by hand, it’s a different Moe than the defined Moe from the inspector’s value. Now you have two Moe’s in the popup menu.

Things like that have always plagued OO. I currently use it as both an outliner and a lightweight, per project checklist. I like it because entry is fast, but wish the rough edges would get fixed.

Amontillado wrote:
Scrivener is awesome.