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Posted by Dellu
Jul 23, 2018 at 09:56 PM

 

satis wrote:

>Since 2007 sales of PCs had been flat at an average of around 350m/year,
>though it’s been shrinking: global 2016 and 2017 shipments each totaled
>around 260 million shipments, while more than that many smartphones were
>sold in the Xmas quarters *alone*. According to IDC around 1.5 billion
>smartphones were shipped in 2017, which doesn’t of course even count the
>number of phones still in use but purchased prior to 2017. (Doesn’t
>count global tablet of 175m-200m/year either, for that matter).
> >Software sales are interesting. There’s rampant pirating in Windows and
>Android sideloading (and to a lesser extent, Mac). And while
>Google’s Play Store has now reached 36 billion downloads in the
>first half of 2018 in comparison to the 15 billion downloads for
>Apple’s App Store, Apple owners spent $22.6bn on applications in
>the first half of 2018, almost double that of Android users ($11.8bn
>collectively across the Play Store, Amazon’s App Store and
>alternatives offered on the platform). Regardless of who’s buying or
>stealing, $34 billion in app mobile sales in this year’s first six
>months alone tells an important story to developers about where their
>customers are, or could be, or are going.
>

I don’t think pirating is the reason for the high sale of Mac over Android.

The reason, in my view, is different purposes of the systems for the end user.

That is why I am skeptical of development by merely counting the number of devices sold.

I have 3 android phones; 1 ipad and 1 mac.

All the serious investments I made on software are for the mac. The reason is clear: the mac is where the serious job is done.

So, merely counting the number of devices misguides the developers.
if your software targets individuals who want to use the software for serious tasks, you better target the PC (mac) sphere before the mobile.